![]() How did David answer? As it turns out, the 1990’s Tolkien text-based roguelike game, Angband, was the leading inspiration!īen Hansen and David Brevik Angband Interview Ben Hansen Ben asked David about loot rarity and the colors associated with them. In the GI Show 2 around May 2019, the Game Informer reporter, Ben Hansen, interviewed David Brevik, the creator of Diablo. Well, Game Informer hosts a GI Show on Youtube. But what is the first known color-coded system that we know of (so far)? Both games were developed by Blizzard Entertainment and still hold dominant influences on the implementation of loot rarity systems in current and next-gen games. Hardcore RPG players will be familiar with Diablo (released 1996) and World of Warcraft (released 2004). What is the First Game Known for the Color-Coded Loot Rarity System? That’s how sneaky these systems can be! But it’s definitely not a bad thing. When you reach end game content, what do you do? Ignore all common whites, never pick up uncommon greens, seldom pick up an epic blue/purple, and always sweep up legendary yellow/oranges? I bet you filter the colors without thinking, like driving to work and back home without a single thought. Do they have a color-coded loot rarity system? Although often overlooked, they are a very subtle mechanic that actually impacts popularized video games to a large extent. Loot rarity-players around the world have unconsciously observed these color-coded systems in their favorite video games. And if you fall asleep while listening to it because it sounds like those monotone documentaries on TV-I’m glad you got some sleep! Great for people who live life on the go, people who have visual impairments, or if you just don’t like to read. Click on the podcast above to listen to an automated voiceover of the article post.
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